Export Import Moi3d - 3dCoat

 From:  mkdm
8315.7 
Hi everyone!

Regarding the workflow Moi->3DCoat, over the last few months I've been practicing with it,
and for what I've learned so far I can tell you that 3DCoat can offer different ways to achieve very good results even without push the polycount to huge values.

All depends on what kind of modelling you want to do into that workflow and what kind of models you're exporting from Moi to 3DCoat.

Now I can't explain better but keep in mind that for organic stuff you can follows some very basic rules within 3DCoat :

1) First of all remember that 3DCoat has not only Voxels but also a very efficient Surface engine
2) You can start importing from obj files with very low amount of polygons and increase the density while you advance into the sculpting process.
3) When you importing from obj files, regardless in you are in Voxel or in Surface, you can use the option "Flat Subdivision" that within 3DCoat
will give you the chance to perform a "first step" smoothing


When I have some extra free time I'm going to post a video tutorial about that.

See you.

- Marco (mkdm)