Hi Metin!
@You : "...so little time..."
You're absolutely right!
About Polybrush...honestly...using a little amount of my rather limited spare time I'm trying to give it a chance to take a place into my secondary workflow.
But it's a hard work :)
Undoubtedly its creator is a very talented guy, but for what I've seen so far PolyBrush has, at least,
two characteristics that doesn't convince me.
1) A very peculiar and strange UI that is not standard and hard to learn
2) An annoying CPU usage, that is present when I do nothing with it but simply having its window opened.
On my i7 4790K 4.4 Ghz it uses 13-14% CPU !!!
But the strange thing is that when I play with it, creating something or navigating its viewport, its CPU usage goes down.
I have to ask to the developer.
Anyway, PolyBrush, like also Neobarok are very interesting piece of software that could be very useful for me
in a secondary workflow for creating low-poly/quad-mesh objects to import into 3D-Coat/NVIL/Rocket3F.
But their UIs are so far from standard and their easy of use and immediacy is terrible if compared to
state of the art software like Moi and 3D-Coat.
But I will continue to test them in my spare time...
See you.
- Marco (mkdm)
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