PolyBrush

 From:  mkdm
8301.8 In reply to 8301.6 
Hi Metin!

@You : "...so little time..."

You're absolutely right!

About Polybrush...honestly...using a little amount of my rather limited spare time I'm trying to give it a chance to take a place into my secondary workflow.
But it's a hard work :)
Undoubtedly its creator is a very talented guy, but for what I've seen so far PolyBrush has, at least,
two characteristics that doesn't convince me.

1) A very peculiar and strange UI that is not standard and hard to learn
2) An annoying CPU usage, that is present when I do nothing with it but simply having its window opened.
On my i7 4790K 4.4 Ghz it uses 13-14% CPU !!!
But the strange thing is that when I play with it, creating something or navigating its viewport, its CPU usage goes down.

I have to ask to the developer.

Anyway, PolyBrush, like also Neobarok are very interesting piece of software that could be very useful for me
in a secondary workflow for creating low-poly/quad-mesh objects to import into 3D-Coat/NVIL/Rocket3F.

But their UIs are so far from standard and their easy of use and immediacy is terrible if compared to
state of the art software like Moi and 3D-Coat.

But I will continue to test them in my spare time...

See you.

- Marco (mkdm)