Hey guys,
Back on the PBR to Unity pipeline and workflow. Spent tonight documenting the sum of what I’ve figured out so far in three videos:
- How to build and quickly UV map in SketchUp for Unity
- How materials work in Unity (not the way you might think they do).
- How to create your own PBR textures and materials from pictures you take on your phone or files you find online
Some of the images I knocked out tonight for the tute:
And here are the videos:
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