I've decided to make a game with the Unity3D game engine and MOI as my 3D modelling software. I've run into an issue with object origin points when imported into Unity (either as FBX or OBJ). In the image below I've chained 3 of a single piece of model together using an inverse kinematics library. Note that the blue line with 3 dots represents the 'bones' of the chain and they're well outside the models themselves.
In the screenshot I exported the model (it's a piece of a leg of a robot) individually from the rest of the robot pieces. If I try to export them by selecting them all in MOI and exporting then the origin point for all of them becomes the geometric center of all of the objects that make up the robot.
I imported into Blender and one by one told it to reset the origin point of each piece and then exported and that imported into Unity correctly... Is there something I can do in MOI to avoid that tedious work?
http://danielquaroni.com/t/ccdikConfusion.jpg
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