Unable to run MOI on Mac with Parallels

 From:  Michael Gibson
822.5 In reply to 822.4 
Hi Brian, thanks for sending the bug reports. That crash is actually happening within Windows system code.

My guess would be that the Direct3D emulation layer has mangled the contents of memory somehow, making things unstable. In their forum there are many other reports of games crashing when trying to run under that system.

When I first heard that they were going to do Direct3D emulation, I was really excited since all of their other emulation layers up until now have been really perfectly done.

But I guess that the other virtualization is done with the help of some CPU features, apparently the video card emulation is done using a different method that is harder to do well.

- Michael