Hi woods, well for operations like that, it will mainly be the CPU involved, the graphics card will be for spinning the view around. RAM is only an issue if you run out of it.
When you are operating on a whole lot of objects, there's just a whole lot of number crunching to be done and it's going to take some time.
If you have a good example file that demonstrates that kind of delay, can you send it over to me so I can give it a try over here? If it's a large file you may need to use a file sharing service like OneDrive or Dropbox and e-mail the link to me at moi@moi3d.com .
- Michael
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