Modeling casino chip and dice

 From:  Michael Gibson
8198.4 In reply to 8198.1 
Hi Suzanne for the chip something like this:


For the base shape draw a circle and use Construct > Extrude:





Then different colored areas can be formed by drawing more curves and using them to cut up the base shape into pieces.

So for example for the white outer zones, start by drawing a rectangle (Draw curve > Rect > center)



Select the rectangle and use Transform > Array > Circular with an item count of 6 to make a pattern like this:



Then to get the round inner shape on the rectangles, draw an additional smaller circle:



Select the rectangles and run Construct > Boolean > Difference and then select the inner circle as the cutting object, that will give you a set of curves like this:



You can now select your base extruded solid and the 6 rectangle curves all together and then run Construct > Boolean > Merge, it will cut the base shape by the rectangles and leave all the pieces behind. It's similar to boolean difference but instead of just making a hole Merge leaves all the pieces behind. Those pieces can now be assigned different styles to make them have different colors from the main piece:



For other areas you do similar steps, preparing curves that have the shape you want and use Construct > Boolean > Merge to slice up the solid.

Hope this helps!

- Michael