polygon model to Nurbs directly in Blender

 From:  adamio
8175.5 In reply to 8175.3 
Michael you are correct, What is also confusing to me is why would they want the conversion to Nurbs to happen inside Blender. Alias comes with SpeedForm a Fusion 360 (T-Splines) clone that doesn’t have the cloud infrastructure.



Anyway considering the paper been discussed here, the some group of people have publish some additional reasearch papers on the subject. http://neildodgson.com/pubs/

Converting a CAD model into a non-uniform subdivision surface. NOW that would be a dream come true feature to have inside MoI :)



ps. I should take the opportunity to say that Malcolm Sabin is a real legend. http://solidmodeling.org/awards/bezier-award/malcolm-sabin/