Hi Keith and thanks for your reply.
> Does the number of points relate to the final mesh density?
No, absolutely not, if affects only marginally the number of polygons in exported meshes.
> I'm not understanding why its a good idea to have fewer points.
>I do nevertheless like the idea of making clean and elegant models because it seems wasteful to do otherwise for some reason i don't really understand.
Well...let me explain....
It totally depends on what's your main goal in your modelling process.
In general, having nurbs object with a low amount of control points, gives at least three benefits :
1) Smoother surfaces (in general)
2) Less size in MB (ram and HD)
3) A more agile modelling, especially if you must replicate many times the same object.
With that said, for me this approach has also another two meanings :
1) Practicing and a better understanding on Moi's Nurbs
2) A "philosophical" point of view. Objects and assembly less complex as possible for a minimalist approach.
Clearly I repeat that all totally depends on what's your modelling requirements.
Best,
- Marco (mkdm)
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