FAILED simple Fillet

 From:  Michael Gibson
8132.10 In reply to 8132.9 
Hi Burr, all actual calculations are done in world coordinates. Setting a cplane just changes the UI layer, everything that you create is still actually stored in world coordinates.

But it could be possible to internally move objects to the world origin, do the fillet calculation and move it back again transparently. That's probably something I ought to do for v4.

- Michael