Tip: Try centroid triangulation for better ZBrush meshes

 From:  Michael Gibson
8109.7 In reply to 8109.1 
@metin, re:
> Michael, maybe it's a good idea to add the Centroid triangulation option as a checkbox to
> the mesh export options of MoI V4, to make it more accessible? Thanks in advance.

Yes, that sounds like a good idea to add for V4, if you can remind me about it again when v4 starts up I will add it in.


@ Marco, re:
> P.S. Michael, could you please explain more in depth what "CentroidTriangulation"
> is and how it woks ?

I'll post an example shortly.


@ PaQ, re:
> I think (need confirmation) that CentroidTriangulation=y by default.

It was on by default for Moi v1 and MoI v2 but off by default starting with MoI v3 since introducing an additional center point in lower poly meshing tends to be undesirable because it disrupts the regularity of the shape. The center of each n-gon area can kind of pop out too much. It works best when there's a higher polygon count with more uniform dicing.

- Michael