Tip: Try centroid triangulation for better ZBrush meshes

 From:  Metin Seven (METINSEVEN)
8109.14 
Added this extra ZBrush tip to my initial post:

I assign differently colored styles to key surfaces in MoI, and import in ZBrush using the option to import Obj materials as polygroups. Then I use those polygroups as ZRemesher guides by activating the KeepGroups option.

— Metin

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