Hi Dzeko - one way that could possibly work for you in MoI would be to start with your planar curve, then run Draw solid > Plane to make a plane that closely hugs the outline, then run Edit > Add pt on that plane and insert some control points on the plane so there are some points localized in that general area, then use Edit > Trim to cut the plane with the outline. Now you can use Edit > Show pts on the trimmed surface and it will have that same control point structure and you can turn on surface control points using Edit > Show pts and move and rotate just the corner points to warp the surface:
Hope that will work for you,
- Michael
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