About 10 years ago, I was trying to do something similar, but not so successful. The idea was to use fractal distribution patterns to create ultra-greeble detailed models. Hope you don't mind me sharing, here are a few of my attempts:
Using random transparency 'grid patterns' to create transparency in building structure.
Using ecoSystem distribution to combine basic geometries using hyperblobs to create vehicles
Using hypertextures (volumentric fractal solids) to create a vehicle
Using massive ecosytems distributions to create near orbit alien 'thing'
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