Epicycloid Reducer animation

 From:  bemfarmer
8016.1 
This animation, with a .nod file, is similar to the piston model.
The Quartz node could use a reset.
The canvas should show the name of the .nod file currently loaded.
Saving the .3dm file, after stopping it, can unfortunately save multiple moved copies of the components.
A partly working revamped epicycloid reducer script was used to create the rotor and one roller, but the rest of the device
was modeled interactively in MoI. The number of points was upped to 500 to improve the curve. At Mesh angle of 10, there is some
minor "polygonalization" of the display, and some "flashing" and "jerkyness."
It is also possible to create the rotor interactively in MoI, with the help of the epitrochoid script, as outlined here:
https://www.youtube.com/watch?v=guvatctnjww
I'll try to get back to the camera script now.

- Brian

ps: The activation of the quartz node was previously described. <Not necessary in Nodeeditor v0.95>

See post #8 below for the .nod and the .3dm files.


EDITED: 25 Sep 2017 by BEMFARMER