wish : freeze/unfreeze brep edges when meshing

 From:  jbshorty
790.8 In reply to 790.7 
"...it looks like you're talking here about increasing subdivisions for small edges into even smaller bits?..."

Exactly! :) Maybe i've been explaining it backwards. I guess what I'm ultimately looking for is a sub-setting of "Divide Larger than", where you can create a window to exclude those edges which exceed a certain length and also exclude those edges which are less than a certain length. so if i first meshed an object with a maximum edge length of "X", then it would give me an option to fuirther reduce any edge which is shorter than "X" until it reaches a second minimum length value. Although that sounds really complicated when explained like this. From a user's point of view, i would be very happy to just have a bias adjustment in the mesh dialog, and have Moi work it's magic behind the scenes... but if it's not possible then i understand...

Thanks,
jonah