wish : freeze/unfreeze brep edges when meshing

 From:  Michael Gibson
790.4 In reply to 790.3 
Hi Jonah, I guess I got confused by terminology.

Part of the meshing process involves converting edge curves into a polyline. When you were talking about brep edges I thought you were talking about this part of the meshing process.

Fundamentally to get more polygons involves subdividing the surface more. To have more polygons near an edge curve would mean trying to detect the parts of the surface that were nearby an edge, and using that as part of the surface subdivision process. That's possible, but might be kind of difficult to make well behaved with arbitrary trim curves that were squiggling all around in uv space...

Part of the current mechanism is an angular threshold - this should generally cause more polygons to get created in more tightly curved areas. It sounds like you want some kind of magnification of this effect?

- Michael