Hi Jonah, the only problem with that is that with n-gon generation, edge tessellation does not really play any role in polygon count.
The tessellation of edges controls how many points an n-gon is made up of, but the actual count of polygons is driven only by subdividing the surface.
This is basically the reason why an n-gon mesh has a lower polygon count than a triangulated one - one single n-gon can have an arbitrarily complex border on it without forcing it to be broken up into more polygons. With triangles a more complex or dense edge border does mean more polygons...
Maybe I'm not following you correctly though, maybe an illustration... ?
- Michael
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