Wrong G2Blend result on Twisted Surfaces

 From:  Michael Gibson
7869.8 In reply to 7869.7 
Hi Marco,

> > "Another thing I've thought about trying is to extend the blend surfaces sideways and
> > then I might be able to intersect them better with each other."

> I tried to do a "scale 1D" on each single blended surface, but i think i misunderstood
> your thought.

Yeah I'm talking about a different kind of extension, one that keeps the current surface shape as it is and iit just grows outwarrd from there. That kind of extension can go a little crazy if the surface is very bendy though.

- MIchael