what are the best settings in Moi3D & Cinema4D -> that Import/Export have the equal Size?

 From:  Michael Gibson
7865.4 In reply to 7865.3 
Hi Lordfox - did setting the scale factor export option in MoI not produce the proper result for you?

I would think that once you have that set up, it should produce both the right size and position for the geometry also.

There isn't any concept of a "axis local origin" spot in OBJ format though (nor in MoI either), so the object's local axis will probably just be at 0,0,0 - but the actual geometry like all the vertices and faces should be in the correct position.

If you want you can reposition the local axis points to go to the object's bounding box center, that's a command in Cinemea4D on the menu something like Structure > Axis > Center Axis To. Run that command in Cinema4D after you have done the import and have the imported objects selected.

See here for some more info on it: http://moi3d.com/forum/index.php?webtag=MOI&msg=7352.1

- Michael