MOI to Keyshot -- best practises ...

 From:  TyRuben
7788.1 
Greetings colleagues,

I have encountered a rendering problem when using the rounded corner function inside of Keyshot on OBJ models generated in MOI— which I believe might be resulting from how I’ve been setting up my models for export (see image below).

As a new user of MOI, I regularly search the forum and web for answers to questions that come up or difficulties I encounter, however, at the end of the day, I have no way of knowing if I’ve stumbled upon the best solutions and/or answers.

When exporting from MOI, what I have been doing to date is as follows — once I have my MOI model in a condition I want to render, I save it out as an OBJ using the following settings:

• I leave the polygon setting slider in the default center position

• Output: Quads and Triangles

• Display Shaded Edges

• I tick the “Weld vertices along edges” box

• I set the Angle to 8

• In the “Divide longer then” field I type in 4 — and leave the drop down as “Curved”

• I leave “Avoid smaller then” blank

• I leave “Aspect ratio limit” blank

If anyone could be so kind as to provide me some guidance (or point me to a link) as to what it the best practice for going from MOI to Keyshot, I would be very grateful.

Thank you.

Rage on,
Ty