Vector into 3D - fillet/chamfer problems

 From:  Michael Gibson
7781.11 In reply to 7781.10 
Hi Lewis,

re:
> Should be easier to cleanup there than in 3D.

Usually the opposite is true - it tends to be easier to make cleaner geometry inside of MoI than in a 2D vector program, partly because of all the accuracy type flavor like better snapping but also because drawing with a NURBS control point curve is easier to control than Beziers which are more inherently segmented into small pieces.

You can work in 2D in MoI by just maximizing the Top view and working in there.

- Michael