Still learning to model in MoI3D - Colt M4A1 with M203

 From:  Elang
7722.1 
Made this model in almost 30 hours. Yes, i'm still learning, yet it was a great experience that i think i could not have done it without MoI3D (it's so very intuitive to use).
Had some hard time though with fillets so that i left them sharps...

Reference obtained from various pictures via googling and some inputs from my brother-in-law who is an air force soldier.

Still need to learn a lot more, especially with modeling (semi) organic parts.

Some questions along:
1. Since there is not yet a support from MoI3D for polygonal modeling (been box-modeling before), would anyone please point me poly-modeling app which very close to MoI3D workflow? (I'm considering Wings3D)
2. Perfect renderer which support MoI3D 3dm files or any format exported by MoI3D? (any free ones are prefered)
3. Any good solution for fillets? I believe the later MoI version will have killer fillet features... ;)

Thank you very much.


PS: If it is good enough, am i allowed to post this model in MoI3D gallery?


EDIT:
By, no. 1 question i meant:
For the polygon to imported to MoI3D which will then be subD-ed with Max Smirnov's plugin, so that i becomes available within MoI3D to remodeled or cooperated with other model parts.

EDITED: 13 Nov 2015 by ELANG

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