bleeding mesh edges and exporting UV's

 From:  Michael Gibson
772.7 In reply to 772.6 
> Do you mean you can cull the backfaces of the meshes
> on solid objects only? That sounds good enough for me.

Yup, that's what I meant. I'll try to take a look at it tomorrow, it is probably not too hard.

> But if i ever see it again and if it proves to be not-me related, then i will send a file to you.

Sounds good, thanks!

- Michael