Universal Manipulator

 From:  Michael Gibson
770.27 In reply to 770.26 
Hi Jesse,

Yup, MoI basically applies the Rhino-style Planar mode to operations inside of the ortho top/front/right sides by default. The idea is that picks in the 3D view are not constrained, but if you go to an ortho view I kind of assume that you want things to be planar to that view while working in those ones. So yes this can save extra steps and hopefully just makes things work more naturally without needing to know about turning another mode on or off to make planar things. But you can turn this off to have ortho views unconstrained by unchecking Options / Snaps / Project to plane in ortho views.

> What do you think of a ghosted bounding box used with a non-uniform scaling
> tool so you can do all three axes with one command in MoI?

Well, that's basically what a 3D version of that editing frame with corner grips would give you...

Also another thing similar to this is having an object properties panel that shows you the dimensions of the bounding box, and if those were editable that would be an easy way to do this as well.

- Michael