Universal Manipulator

 From:  Michael Gibson
770.20 In reply to 770.19 
Hi Jesse, yup "unobtrusiveness" is a big design goal in that ghosted frame. The gyroscope doesn't show up unless you click and release on that one initial rotate grip, so it doesn't whap you in the face until you explicitly call it up. Again, you can see this in action in the current MoI build when inserting images.

> Is there anything behind the scenes in MoI that could be programmed to call up a 3D bounding box?

You mean just to be able to snap to the corners with the regular current rotate command?

Somehow I would like to extend that current 2D frame into 3D, one possibility for that is putting 8 corners for scaling, but I'm worried that putting those plus rotation grips hanging out in the middle of an object will lose the "unobtrusive" factor. I'm thinking maybe about possibly only showing one face of a 3D box at a time, with some way to switch between the faces, that would reduce the clutter by quite a bit.

- Michael