Persistant guidlines.

 From:  Michael Gibson
77.4 In reply to 77.3 
> More clutter in the interface.

Yup, these are the kinds of things that I've got to be a bit careful of, every button that is added to the top level UI brings some complexity to the interface.

This might have to wait until there is a more general purpose object list / object organizer that would have general support for locking down objects to make them unselectable. Then at that point the persistent construction lines could be selectable like regular objects, and you could use that general purpose object organizer to lock them to prevent selecting them.

But that general purpose object organizer is a major piece of work, it will be a ways off.


It is easier to add more functionality when it is nested down one level in the UI, I mean when it only shows up when you click on something else first and then goes away after that. There is not quite a good socket for construction line related stuff like this yet though.

- Michael