Hi Keith, it's kind of difficult to answer your question because there isn't just one single global definition of what constitutes a good model. That's because models are used for a wide variety of different purposes - if you are rendering a model versus manufacturing or 3D printing the model that makes a big difference on the criteria of what constitutes "good".
Things can also vary depending on personal preferences and comfort levels with particular kinds of workflows too...
So I'm sorry I don't know for sure how to answer your question really - but if you find it easier to do things on way versus some other way I'd say that it would make sense to do it the easier way.
Often times with NURBS modeling though it can be good to build things as generally larger pieces if you want things to be smooth rather than building them as little separate patches, is that maybe related to what you're asking? So for example with your cushions the cushion isn't entirely smooth - that's because of this "patch by patch" type construction method rather than building the cushions as a larger surface.
- Michael
|