Can anyone help repair this ?

 From:  TpwUK
7616.9 In reply to 7616.8 
Hi Keith, a naked edge is where a surface meets another surface but fails for whatever reason to share a common boundary/edge to unite those surfaces ... Or at least I think that's what it means. Angular surfaces like the ones you posted don't tend to suffer naked edges as such, but tend to fail because end points don't meet or that they are not planar. Naked edges tend to be created by fillets and trimming and is more of a computational failure than poor operator/user geometry, although after saying that, poor workflow, such as my original post can and in some cases does increase the probability of leaving little slithers of surfaces or edges behind that confuses things resulting in one or more naked edges.

If i am wrong here, my apologies. Hopefully someone more knowledgeable than me can correct this too if i am :)

You can get a copy of the shortcut key command that shows naked edges from here http://kyticka.webzdarma.cz/3d/moi/


Martin
(TpwUK)