Hi,
thanks all for comment and good discusion.
First of all, I'm very glas you like it. I have to say speed is where MoI rocks. I'm long time maya user, but this will take me a lot longer, when I have to do it in subd I mean the hard body of the gun.
I also agree that organic shapes are better un subd workflow, or sculpting.
What I meant was the grip - it's organic, but also technical/ design prop - not anything alive, so it can be handle in MoI too.
I think next time I will be capable of doing it fully in MoI.
In this case - when I export hipoly obj, it's prepared for zbrush pass or normal map baking for game lowpoly model.
I worked with nurbs in maya years ago, and sometimes I'm using them today too - for parts of vehicles or models, where I need precise flow, and them convert them to poly and continue
Thanks for feedback, will post here final model when it will be done.
Vojtěch
https://twitter.com/VojtechLacina |