I'm a Maya user, doing both game lowpolymodeling and commercials highpoly. Several years time to time I tried to get into nurbs. Maya have some, but for me very hard to manage. Got my hands on Alias, Rhino - both are very powerful, but I felt lost, I need only minimum functions from them. MoI is a big difference - I could do something few minutes after I started it first. So now combining MoI and Fusion 360 (for some fillet operations etc) and I like this combination. When I have problems or I need a real parameters, I go to Fusion, but for modeling speed I'm in Moi.
Vojtěch
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