Hi Michael,
Would it make any sense to adapt the various fillet radius mechanism to the chamfer command ?
'use 2 distances' option will probably be not possible anymore in that scenario.
It's kinda easy to do it 'by hand' for the moment by replacing the fillet surface by a loft, but it will make the process as step faster (especially when side surfaces need to be re-trimmed or rebuild, like the cyan one in my example).
I'm doing lots of low-res assets in MoI for the moment, and I'm trying to avoid fillets as much a possible to keep polycount very low at export. So I rely mostly on chamfers, and various chamfer radius gives often interesting shape result.
It's an ultra low importance feature request of course ;)
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