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 From:  Michael Gibson
7414.15 In reply to 7414.12 
Hi Piter - those things you are complaining about are just display artifacts, you should ignore them.

It's normal for there to be various kinds of small display artifacts in MoI's real-time modeling window display - that's because it has to do its job very fast and it would not work very well to make a perfect looking display there since it would make modeling become very sluggish with the display updating very slowly.

The little white dots are probably because you have not joined your surfaces together - join them and then the display mesh will be unified along that edge and there won't be cracks as there will be between 2 totally separate independent unjoined surfaces that are just sitting next to each other. But it's still possible for there to be a small number of dropouts in the realtime display between 2 joined surfaces (but usually to a lesser extent), that's again a side effect of the emphasis on the real-time display to be fast and so there are various shortcuts that it takes at the expense of quality.

The other things you don't like are just normal artifacts from a smallish number of triangles being used in those area for the shaded display. It does not mean that your actual surface is problematic. You can check this by exporting to a polygon mesh format and setting the mesh parameters to make a finely diced up mesh and when you view that finely diced up mesh in shaded mode you should see those things you are worried about are gone.


> It is normal for moi3D? May be I want more than moi3D can give?

Those are normal display artifacts, you are just worried too much about how the real-time display looks.

If you want to post your 3DM model file of your G2 blend I can show you what it looks like with finely diced up mesh if it will help you.

- Michael