Let's Model a Car: A Tutorial

 From:  ed (EDDYF)
7389.19 
Car Tutorial Part 19 - Door Handles

Ed Ferguson, CascadiaDesignStudio.com

Door Handles:

Draw a solid sphere with 3.5” radius.

Resize it using the bounding box handles to X=3”, Y=7”,Z= 3.5”



In side view, select the object and Show Points. Adjust the points to taper the right side.



In top view draw a straight line and use it to split the object in half (Boolean > Difference with Keep Parts checked) lengthwise. Verify the result is two solids. Slide the objects apart.

In side view draw a diagonal line and Boolean >Difference. The red piece on the left will become the handle.



Select just the outer face(s) of the red section above and copy/paste, then Join. Perform Offset > Shell on the resulting surface at 0.25” thickness, Direction = Normal. Verify the result is a solid and Fillet 0.08”.



We’ll use the solid object (below) on the right created earlier to make an indentation in the car door, then resize and position the shelled handle to fit inside.



Position the object so that it intersects the door. Rotate each axis so it is tangent to the door surface, but leave a bit of it sticking out.



Mirror the object to the opposite door.

Boolean > Difference the objects with the car body. Select the edges where the indentation meets the car body and Fillet 0.25”



Move the shelled door handle into place over the door indentation. Resize it slightly smaller by editing its Z dimension with Maintain Proportions checked. In top view, flatten the handle slightly by moving its boundary box handles. Rotate and move the handle in all three axis until it fits nicely within the door recess.

EDITED: 11 May 2015 by EDDYF