I made some renders. It doesn't look as the model I tried to redraw, but the global shape is similar.
The top isn't exactly as I wanted finally, an arc is missing to bend the surface until the nose of the mouse.
Also the bevel between bottom and top part is wrong, I used a projected offset curve to blend a bevel.
I exported without merging adjacent edges, so it's easier to select and the normals are consistent. Normals are messy when merging edges at export in .obj. But the resoltution is not enough, we can see the polys of open edges in the renders here, altough I exported with resolution of .obj exporter.
Is there a way to export with way more polygons ?
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