Fuselage help please

 From:  Noob
7366.12 
Ok, so its been a few days and i've run into some issues with this fuselage. i ended up cleaning up the points on the rails and profiles to make the geometry lighter...and i'm pretty happy with the results....except for the part on the top of the nose. i've re-made this quite a few times and tried to refine the profiles and i'm not really sure why it seems to be bulging when it should be a linear arc towards the point of the nose and roof.

is there a way to fix this after the surface has been generated? (within MOI) or some other technique to generate the fuselage w/out the bumps?

i really didn't notice it until i started to try to cut things out of the fuselage...so i started over...from the base network and the bulge is there as well..so i don't think it was the cuts.

thanks for all the help!

-noob

here are some screenshots and keyshot renders to show what i'm talking about (different iterations)











EDITED: 2 May 2015 by NOOB