object axis?

 From:  stanDM
7352.1 
Hi,

we are using MoI mostly as an NURBS to polygon converter and we have encountered one serious issue - it does not preserve object axis on export, all objects have their axis placed in 0,0,0. I have even tried to create simple objects directly in Moi end export them (OBJ, LWO or FBX) to CINEMA 4D and I still see all axis in the world center. Is it possible to change this behavior or it is simply there “by design”?

Thanks for help,

Stan