Hi Guilherme,
> Hi Michael,
> will you evolve your mesher into quad/sds output? Thanks.
I don't know - it's something I'd like to experiment with at some point but it will take a lot of work.
It's a pretty difficult problem to solve well, especially trying to deal with mixtures of large and small details.
Really if you are targeting using a mesh for a sub-d control cage it's best to create the mesh in a sub-d modeler from the beginning rather than trying to convert a totally different kind of object structure into a sub-d friendly mesh.
- Michael
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