Thanks for the heads up, this is awesome for those that need to export the nurbs generated mesh into a polygon program for further detailing, uvmapping and rendering.
What a leap forward this will be if he successfully pulls it off for all situations.
It looks like at the moment that the quad mesh evenly spaces itself over the various nurbs patches. However this causes the smaller details (radiuses) to become a bit indistinct rather than crisp and sharp. Zbrush and 3D coat automatic topology tools have the same problem and the only real solution is to make the mesh really dense so it keeps the smaller details. Trouble with this you then end up with really dense mesh on the larger flatter surfaces.
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