Moi STLs contain self-intersecting edges ( Teeny bug report )

 From:  Michael Gibson
733.6 In reply to 733.5 
Hi Crusoe, well even though it is minor I'd like to check it out and see if I can tweak things to make it better...

Can you possibly send me the model? Just the surfaces that have the long skinnys and possibly the adjacent pieces to those surfaces. If you'd like to keep it private you can e-mail it to me at

There is already some stuff in place that tries to avoid creating long skinny triangles during the triangulation phase, but if I have some examples where long skinnys are being generated I might be able to tune that up a bit to make that work better.

- Michael