Moi STLs contain self-intersecting edges ( Teeny bug report )

 From:  Crusoe the Painter (CRUSOE)
733.3 In reply to 733.2 
Alright, I apologize. After reading and looking at the meshes in meshlab, it seems the problem is occuring where many thin triangles are generated. Some will overlap with the rest of the mesh. There probably isn't a easy way to fix this, unless there was some way to 'unify' or collapse really thin triangles. I smoothed over the error areas just slightly in meshlab, and that fixed them.