Moi STLs contain self-intersecting edges ( Teeny bug report )

 From:  Crusoe the Painter (CRUSOE)
733.1 
Well, very few of them, but it's so close to being 'clean'.

A self intersecting edge is when 2 triangles share a common edge, but one says it points one way in space, and the other says it points the other way.

tri1
a
b
c

tri2
c
b
d

Triangle 1 says edge between b & c points one direction, and tri2 says it points the other way.

If moi could export clean meshes ( which it ALMOST does ), then it would be awesome. :)

You can load the model in meshlab, and choose render->color->self intersecting. It seems only a few random faces are affected.