Hi Peter, sorry no there is not any way to do a hierarchical organization like that currently. That's definitely something that I want to add in the future and I expect to work on both a grouping and an instancing mechanism to do that type of thing.
Currently the main way you can organize things is by applying object names and assigning styles.
> exporting the Moi files as OBJs for a WebGL viewer, where we
> want to persist the assembly tree.
OBJ format does not have any mechanism in it for making a parent/child hierarchy in it for groups so this would probably not really work anyway with this particular format.
Both object names and style assignments do come through currently into OBJ exports though, the style assignments become material assignments in the OBJ file and the styles list becomes the materials list.
- Michael
|