Hi Blindfoldjump,
It may have been about 40 hours per model. Which is really a lot, I know…But for me that time was spend learning and modelling all together. When I get even more used to the tools, it will certainly take less time.
I found out that creating the rough model in MoI to check proportions of the whole concept is very important. As long as you keep the rough model simple and not detailled at all (do not bother about smooth surface transitions in this stage), you can use MoI for tweaking the model. I unfortunately have not saved any of these files, otherwise I could show you. I have no idea if sub-D will be easier in this stage. I have very little experience with Sub-D . Just did some tests with Silo, but found out that it was not my cup-of-tea. (Perhaps because of my daily work with Geomagic design, for me completely on the other end of the 3D world).
The rough model is so important because when you get further into detailing, the way back to changing major proportions is a hell of a job.
Both during creating the rough model and during the final modeling, I save many versions to be certain that I can fall back to an already created surface or curve.
The spots where I needed Rhino + AD shape modeling most are there where the surface transitions are. I marked these. Rhino and especially AD Shape modeling has the tools to get these transitions smooth.
Hope this helps you further on.
Kind regards,
Raoul
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