quad mesh export

 From:  PaQ
7211.6 In reply to 7211.5 
Indeed I have never seen anything really usefull in that area ... Auto-retopo system like the one you can find in zbrush is fantastic, but really far from the topology an artist will create by hand.
Those automatic system also create very dense mesh, and doesn't really care about creating loops along sharp edges to keep tension right.

For instance an SDS cube model with sharp (tension) edge require exactly 56 quads, not 5000.

I think the coolest topology I've seen is the one created by groboto and Meshfusion ... Groboto was amazing in that area, but 'only' worked with a limited number of primitives.
Meshfusion gives really good result (still a little bit dense, and not quad only), but meshfusion also use SDS models as input mesh, so it probably helps a lot.