Modeling Complex Shapes/Angles for a Cockpit

 From:  The Mad Hatter (THE_MAD_HATTER)
7138.5 In reply to 7138.4 
Hey Michael,

Yeah, I got the top piece done, but in the end realize that if I'm going to work with meshes, it's better to work in Maya or some non-NURBS based tool. I'm not as proficient in mesh based modeling as I have done most of my modeling in MoI over the past few years.

So, maybe a better question is - any recommendation on how to model shapes like this? Where I really struggle is modeling things that has angular planes where the plane has an X,Y, Z component. I'm great at doing things where I'm boolean cutting objects in one plane, but when I have to model something where the plane doesn't fall cleanly in two coordinate planes I get tripped up. Thats where I thought perhaps trying to do things more with sweeps/lofts may make things easier, but I haven't mastered them as of yet.

Thanks again for any help or guidance you can offer.

Ryan.