I would say that is pretty much spot on Chip, much more elegant than what i said in the previous thread. The only thing i would add (if that's ok ?) is that if you have close-up shots to do then export those parts as seperate polygon files with higher density settings, you can then import them into Keyshot and hide/show the low/high density mesh objects as and when needed.
It's a good how to though Chip :)
Martin Spencer-Ford
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