hi,
is it possible to rotate an object in 3d space, thus not only along a parallel of the X, Y or Z axis?
I have a simple plane, and it needs to align its normal (the green line) with the yellow line. it is for mirror projections, so it has to be very accurate.
now I have to rotate it first along the x axis, then the z, then x again and so on, but it never is spot on, always an aproxximation, since every rotation moves it away in the other axis a bit. always smaller deviation, but never perfect.
it would be nice to use the perspective view, select the green line and with object snap on, have it snap to the yellow line. but this does not work.
tnx
wim
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