Flipping polygon normals

 From:  toonafish
6980.3 In reply to 6980.2 
Hi Michael,

Thanks for the fast reply.

Is there a separate command to create a solid ? I joined all surfaces and assumed that creates a solid, but the normals are still not aligned.

This is what the Obj looks like in Softimage:


When I then flip the polygons in Softimage, I have to delete the included usernormals to see the result. Otherwise flipping the normals has no effect. But when I don't use the usernormals I get smoothing artifacts. The solution would be to export a extremely high rez Obj, but that's not always an option.

You can see the smoothing artifacts after flipping the polygons in Softimage and deleting the usernormals in this image:


I've put the .3dm file here as well : https://www.dropbox.com/s/fgtzf2qw8eqdqao/montage_3_poot_final_v02.rar?dl=0

Thanks again,

-Ronald