Has anyone figured a fast way to get decent polygon normals out of Moi ? I mean normals that all face in the same direction ? I've been trying to fix an object with the "flip" command for the past few hours, but I can't seem to figure out how this is supposed to work.
I select a few faces that get exported to Obj in the wrong direction, hit the "flip" command. Export again to check what if they have been flipped ( or is there a way to visualise this in Moi ? ) and nothing has changed.
I then tried "disconnecting" the faces that need to be flipped before using the flip command. When I then export to Obj with only the flipped faces, all looks okay. But when I then join all surfaces again I get flipped normals again.
I can usually work around the problem by using double sided surfaced in Softimage. But for metallic and glass materials the surface normal is important. I have to use a metallic shader, and the flipped polygons render black in Redshift.
I could flip the plygons afterwards in my 3D program, but then I can no longer use the "user normals" that get exported with my mesh.
There must be a better way to get uniform polygon normals out of Moi...yes ?
Thanks,
-Ronald
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